\ \ / / | | | | ____| |_ _| \ \ /\ / /| |__ ___ ___| | | |__ _ __ ___ | | _ __ \ \/ \/ / | '_ \ / _ \/ _ \ | | __| | '_ ` _ \ | | | '_ \ \ /\ / | | | | __/ __/ | | |____| | | | | | _| |_| | | | \/ \/ |_| |_|\___|\___|_| |______|_| |_| |_| |_____|_| |_| Wheel 'Em In ----------------------------------------- FAQ v1.1 - January 27th 2004 by twitch twitchyx@yahoo.com ----------------------------------------- Table of Contents: 1) Introduction 2) Overview 3) Game Strategy 4) Additional Resources 5) Closing ------------------------------------------ Updates: January 27th 2004 Well, my FAQ was rejected by Gamefaqs so I've reorganized it a little and added some more content. I also added ASCII pictures of the conveyer belt and the coin slider, which will hopefully give you a greater idea of what I'm describing (incase you haven't seen it). January 26th 2004 I started the FAQ and finished version 1.0. ------------------------------------------ 1. Introduction. This is my first real FAQ so you'll have to forgive any mistakes I make. Because Wheel 'Em In is such a straight forward game, I don't expect there to be many updates, but should I think of something to add, I will update. The most current version of this FAQ can always be found at: http://smackdown.myrmid.com/smackdown/faqs/wheelemin.txt Now for the legal stuff. This FAQ was written by me, twitch, also known as "Spurlock" in some parts of the woods, and is © twitch 2004. You are free to copy this FAQ and post it wherever you may wish, however you are not free to alter it in anyway, nor remove my name from the top. In other words, feel free to put this FAQ on your site, just don't forget where it came from. If you have anything to add to this FAQ or you feel I've made a mistake, I can be contacted at twitchyx@yahoo.com. You will be given credit for anything added you suggest. One thing I might consider adding to this FAQ is a list of locations where this rare machine can be played. If you know of any please drop me a line, and once again, you will get credit. You're also free to contact me if you have any questions or concerns about Wheel 'Em In or anything else. A search of the internet reveals very little about Wheel 'Em In. Besides an exaggerated "cheat code" plastered on every video game site on the net, there is almost no information to be found pertaining to this game. After working in an arcade for over two years, and having to repair this game EVERY single day, I have gotten to know this machine pretty well. I hope this FAQ answers whatever questions you may have. ------------------------------------------ 2. Overview and Gameplay You've probably seen this game before. It's the pink machine is the back of the arcade next to all the kiddy games. The one with the cheap knock off of the Monopoly guy on the side that's constantly screaming "WHEEL 'EM IN' over and over again at a volume that could break glass. Well that game is "Wheel 'Em In", a redemption game manufactured by Bromly Inc. and often found in arcades that primarily cater to children. For those of you who don't know, a redemption game is a game that dispenses tickets that can in turn be traded for prizes. The game is played by positioning the coin slider according to the number of tickets you want to try and win, then inserting a token, which will spin and land somewhere on the conveyor belt, which is constantly rotating. If the token lands in between one of the marked strips then the machine will dispense the appropriate amount of tickets. For example, if the token landed between the lines of the "25" strip you would win 25 tickets. Not too complicated. However at times it can be, as Wheel 'Em In's sensors are not always accurate and often do not acknowledge wins. When this happens there is little you can do besides tell an employee and hope that they believe you. When people complained about this problem to me I would write a voucher for their tickets about half the time, depending on what type of mood I was in. I'd imagine this is probably the same everywhere, but it never hurts to try. ------------------------------------------ 3. Game Strategy Winning at Wheel 'Em In is a relatively simple process. But because it's not possible for me to give the exact coordinates of where to position the coin slider (sorry but there is no way I'm gonna take a protractor up to the arcade and start measuring), some trial and error is required. The conveyer belt is set up like this: G = Green P = Purple Y = Yellow O = Orange G P Y P O P Y P G 50 17 83 17 83 17 83 17 50 || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || REMEMBER: The coin must land COMPLETELY inside the boundaties of the strip. If any part of the coin is touching the edge of the strip, the machine will not count it as a win. However, if you are very close, but the coin still touches the edge a little, the machine will say something to the effect of "Close Enough," and spit out three tickets. Start by positioning the coin slider at an angle that looks good to you. Remember, the coin is going to spin once hit hits the conveyer, so don't point the slider directly at the strip you want. When you've found a good spot insert the token. If the token doesn't land on one of the strips then readjust the coin slider and try again. Just use your best judgment. It shouldn't take you too many tries before you find a winning angle. Once you find that angle DON'T TOUCH THE COIN SLIDER. Even the slightest movement of the slider can change the angle. Keep carefully inserting tokens and you should keep winning. One of the good things about this game is its just as easy to win big as it is to win small. Maybe even easier if you play smart. Since it cost the same amount to play either way, there is really no reason to go for the smaller ticket amount. Think big! The maximum amount of tickets possible is 83, but the game is set up to make hitting 83 very difficult. But you can still win a high number of tickets if you position the coin slider at an angle to the extreme right, but not all the way. This type of game is designed with the intention of lowering the odds of the player winning, and the designers expect first time players to place the coin slider as far too the right as possible because thats where chances look best to win big. If you do this you will lose every time, guaranteed. Instead position the slider slightly away from the extreme right. I've found the easiest way to win the most amount of tickets is to move the slider all the way to the right, then back it up between two and three centemeters. \ | / \ | / Coin Slider Angles-----> \ |../ \ | / _\|/_ |Coin | |slot | [_____] If you picture the coin slider as the illustation above, where the left horizontal line is how far it can move to the left, and the right horizontal line is how far it can move to the right, you want to position it in an area somewhere between the two dots for the best results. It usually takes about $1.25 to find the perfect angle and then after that it's easy street. Eventually though, no matter how careful you are, the slider will stray from its position and you will have to readjust it. You should be able to pull off at least 200 tickets before this happens, if you do it right that is. Because Wheel 'Em In dispenses so many tickets to big winners, the machine often runs out. When this happens the game will repeatedly shout "SERVICE" until a disgruntled game tech comes and fills it with tickets. During this time you can continue playing, and the game will remember how many tickets it owes. Frequently, if the game runs out of tickets midway through while it is still dispensing, the winner will just walk off and forget about the rest. So calling the clerk's attention to Wheel 'Em In while it's in service mode can often be to your advantage. ------------------------------------------ 4. Additional Resources Here are a few links that may help you if you need further information. Bromley Inc. http://www.bromley-inc.com Bromley's Wheel 'Em In Product Information http://www.bromley-inc.com/WMI_sales.htm NES Smackdown GT (My Website) http://smackdown.myrmid.com Latest Version of this FAQ http://smackdown.myrmid.com/smackdown/faqs/wheelemin.txt ------------------------------------------ 5. Closing Well that's it folks. Hopefully by now you should know everything you ever wanted to about Wheel 'Em In. Below is a list of people I would like to thank. Bromley Inc. - For making Wheel 'Em In. Sam Clarkson - For teaching me how to repair and play Wheel 'Em In. Kevin Lane - For helping me with some descriptions I couldn't remember. Jörg Seyfferth, Glenn Chappell and Ian Chai - Wrote the program I used to design my ASCII logo at the top. And YOU for taking the time to read my FAQ! If you'd like to contact the makers of this game, they can be reached at either: http://www.bromley-inc.com/ OR BROMLEY INC. 420 Crossen Ave Elk Grove Village, IL 60007 Tel: 847-509-0240 Fax: 847-509-0242 Thanks for reading and good luck! This FAQ is © 2004 to twitch, email twitchyx@yahoo.com. All rights reserved. This FAQ is completely unofficial. Wheel 'Em In is © Bromley Inc, all rights reserved. twitch twitchyx@yahoo.com http://smackdown.myrmid.com